#VRML V2.0 utf8 #burst shape with color #adjust color gradation to brighter warmer at extremeties #Al Razutis Group { children [ DEF Burst Shape { appearance Appearance { material Material { ambientIntensity 0.2 diffuseColor 0.3 0.1 0.5 specularColor 0 0 0 emissiveColor 0.3 0.1 0.4 shininess 0 transparency 0.0 } } geometry IndexedLineSet { coord Coordinate { point [ 0.00 0.00 0.00, 1.00 0.00 0.00, 0.92 0.38 0.00, 0.71 0.71 0.00, 0.38 0.92 0.00, 0.00 1.00 0.00, -0.38 0.92 0.00, -0.71 0.71 0.00, -0.92 0.38 0.00, -1.00 0.00 0.00, -0.92 0.38 0.00, -0.71 0.71 0.00, -0.38 0.92 0.00, 0.00 -1.00 0.00, 0.38 -0.92 0.00, 0.71 -0.71 0.00, 0.92 -0.38 0.00, ] } coordIndex [ 0, 1, -1, 0, 2, -1, 0, 3, -1, 0, 4, -1, 0, 5, -1, 0, 6, -1, 0, 7, -1, 0, 8, -1, 0, 9, -1, 0, 10, -1, 0, 11, -1, 0, 12, -1, 0, 13, -1, 0, 14, -1, 0, 15, -1, 0, 16, -1, ] colorPerVertex FALSE } }, Transform { rotation 0.0 1.0 0.0 0.785 children USE Burst }, Transform { rotation 0.0 1.0 0.90 1.57 children USE Burst}, Transform { rotation 0.0 1.0 0.0 2.355 children USE Burst } ] }