#VRML V2.0 utf8 #coded by Al Razutis #burstshape two east west axis with sun and spotlight #directional light added both intensities 2 #Cosmo Worlds V2.0 Group { children DEF Burst Shape { appearance Appearance { material Material { ambientIntensity 0.2 diffuseColor 0.4 0.3 0.1 specularColor 0 0 0 emissiveColor 0.5 0.45 0.1 shininess 0 transparency 0 } } geometry IndexedLineSet { coord Coordinate { point [ 0 0 0, 1 0 0, 0.92 0.38 0, 0.71 0.71 0, 0.38 0.92 0, 0 1 0, -0.38 0.92 0, -0.71 0.71 0, -0.92 0.38 0, -1 0 0, -0.92 0.38 0, -0.71 0.71 0, -0.38 0.92 0, 0 -1 0, 0.38 -0.92 0, 0.71 -0.71 0, 0.92 -0.38 0 ] } coordIndex [ 0, 1, -1, 0, 2, -1, 0, 3, -1, 0, 4, -1, 0, 5, -1, 0, 6, -1, 0, 7, -1, 0, 8, -1, 0, 9, -1, 0, 10, -1, 0, 11, -1, 0, 12, -1, 0, 13, -1, 0, 14, -1, 0, 15, -1, 0, 16, -1 ] colorPerVertex FALSE } } } Transform { children Shape { appearance Appearance { material Material { ambientIntensity 1 diffuseColor 0.81 0.6 0.2 specularColor 0.81 0.6 0.2 emissiveColor 0.8 0.6 0.2 shininess 0.4 transparency 0 } texture ImageTexture { repeatS TRUE repeatT TRUE url "fire.gif" } } geometry Sphere { radius 0.4 } } translation 1.96003 0.0399707 0.199999 rotation 0.57735 0.57735 0.57735 2.0944 scale 0.0999267 0.0999267 0.0999267 } DEF light1 SpotLight { intensity .5 color 1 0.5 0.1 ambientIntensity 0 location 4 1 0.000602951 direction -0.96691 -0.25489 0.0107563 beamWidth 0.75 } DEF light-2 SpotLight { intensity .5 color 1 0.5 0.1 ambientIntensity 0 location 4.2 0.4 -2.8 direction -0.992546 -0.121854 0.0018246 beamWidth 0.75 }